Changes:
• 3ds max 2025 support.
• Improved and reworked light sampling.
• Optimized direction lighting.
• Light sampling power based option is removed.
• Multiple suns support.
• Environment sampling ratio.
• Increase geopattern precision.
• FStorm Denoiser.
• DenoiseNormal and DenoiseAlbedo render elements.
• Scene lister selection only option.
Bug fixes:
• Broken texture render element.
• Broken Pulze and other render managers compatibility.
• Displacement artifacts.
• Environment lighting dims interior lights.
• Broken AO render element.
• Environment atmosphere with light exclude GPU crash.
• Incorrect atmosphere rendering in render elements.
• Crash on incorrect geometry uvw mapping.
• Environment texture gets blurred by denoiser.
• High Forest Pack GPU memory use.
• Motion blur crash.
• Crash if render time limit is too small.
• Broken Forest Pack geometry update.
• Broken alpha channel.
• Incorrect normals of proxy geometry.
• Gpu crash of volume geometry + light exclude.
• Broken Ornatrix support.
• Incorrect DenoiseAlbedo element network rendering.
• Gpu crash with rounded edges + matte geometry.
This build requires 3ds Max version 2016 - 2024, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
• 3ds max 2025 support.
• Improved and reworked light sampling.
• Optimized direction lighting.
• Light sampling power based option is removed.
• Multiple suns support.
• Environment sampling ratio.
• Increase geopattern precision.
• FStorm Denoiser.
• DenoiseNormal and DenoiseAlbedo render elements.
• Scene lister selection only option.
Bug fixes:
• Broken texture render element.
• Broken Pulze and other render managers compatibility.
• Displacement artifacts.
• Environment lighting dims interior lights.
• Broken AO render element.
• Environment atmosphere with light exclude GPU crash.
• Incorrect atmosphere rendering in render elements.
• Crash on incorrect geometry uvw mapping.
• Environment texture gets blurred by denoiser.
• High Forest Pack GPU memory use.
• Motion blur crash.
• Crash if render time limit is too small.
• Broken Forest Pack geometry update.
• Broken alpha channel.
• Incorrect normals of proxy geometry.
• Gpu crash of volume geometry + light exclude.
• Broken Ornatrix support.
• Incorrect DenoiseAlbedo element network rendering.
• Gpu crash with rounded edges + matte geometry.
This build requires 3ds Max version 2016 - 2024, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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