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FStormRender for 3ds Max v2.0.0F

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  • FStormRender for 3ds Max v2.0.0F

    Changes:
    • Displacement as material.
    • Intel Open Image Denoiser.
    • PBR compatible material.
    • Display of FStorm material in viewport.
    • Speed up bitmap compression.
    • FStorm Scatter multiple objects list.

    Bug fixed:
    • Distance texture crash.

    This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    This is a test version, major bugs are possible.

    Please let us know if you have any issues with this version.

  • #2
    Version is updated to 2.0.0B
    Bug fixed:
    • Geometry compilation crash.
    • Intel denoiser crash on early 3ds max versions.
    • Intel denoiser + light mix crash.

    Comment


    • #3
      Version is updated to 2.0.0C
      Changes:
      • Improved PBR glossy reflections.
      • Update scene button refreshes render resolution.
      Bug fixed:
      • Interactive rendering crash.

      Comment


      • #4
        Version is updated to 2.0.0D
        Bug fixed:
        • RT crash during scene saving.
        • Incorrect PBR material shading.
        • Intel denoiser hang.

        Comment


        • #5
          Version is updated to 2.0.0E
          Bug fixed:
          • Poor bump accuracy of PBR material.
          • Broken parallax bump of PBR material.

          Comment


          • #6
            Version is updated to 2.0.0F
            Changes:
            • FStorm Scatter multiple objects list.
            • Intel denoiser quality option.
            Bug fixed:
            • Broken diffuse bump.
            • Slow bitmap reload on heavy scenes.

            Comment

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