Changes:
• Displacement as material.
• Intel Open Image Denoiser.
• PBR compatible material.
• Display of FStorm material in viewport.
• Speed up bitmap compression.
• FStorm Scatter multiple objects list.
• FStorm Scatter point cloud preview.
• Material projection texture preview option.
• FStorm scatter animation offset.
• FStorm instancer (instances editing on sub object level).
• FStorm camera film size.
• Material picker from RT buffer.
• Object picker from RT buffer.
Bug fixed:
• Distance texture crash.
• Incorrect MixMaterial update.
This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
• Displacement as material.
• Intel Open Image Denoiser.
• PBR compatible material.
• Display of FStorm material in viewport.
• Speed up bitmap compression.
• FStorm Scatter multiple objects list.
• FStorm Scatter point cloud preview.
• Material projection texture preview option.
• FStorm scatter animation offset.
• FStorm instancer (instances editing on sub object level).
• FStorm camera film size.
• Material picker from RT buffer.
• Object picker from RT buffer.
Bug fixed:
• Distance texture crash.
• Incorrect MixMaterial update.
This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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