Originally posted by Karba
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FStormRender for 3ds Max v1.0.1a
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Originally posted by Matttrebor View PostGreat to see Fstormrender growing up !
It would be nice to see a discount when purshasing for an entire year.
I think Fstormrender still lacks render element(ID, Z depth...). A commercial render engine has to feed compositing needs.
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Originally posted by gvman View Post
I asked more than once. The answer was always no. But maybe in time.
One of the members said earlier after a certain time the subcriber would get finally receive the actual main version of FStorm. Just like paying piece by piece. That's what I call a win-win situation. Karba, please consider this. There isn't a render engine on the market right now what had both of the right side of the coin.
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Karba,
Download watermark version (1.0.1а), installed it and 3ds Max (2016) begins to crashe( When Installed the free version again. works perfect
The same problem with 3ds max 2017Last edited by AlexPaklin; 12-09-2016, 06:52 AM.
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Originally posted by AlexPaklin View PostKarba,
Download watermark version (1.0.1а), installed it and 3ds Max (2016) begins to crashe( When Installed the free version again. works perfect
The same problem with 3ds max 2017
http://www.fstormrender.ru/Downloads...1_0_1a_log.zip
this is a version with logging to a file.
Please install it and run 3ds max with admin rights. Then force the crash
There should be fstorm.log file in 3ds max root folder. Please send it to me.
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Originally posted by Karba View PostWe have investigated PayPal conditions/agreement in Russia.
Basically it is a robbery.
They can block your account with all money without any explanation if whey want to or by 3rd party report/request.
It is a very high risk for us.
However I think you can take the money at any moment and send it to your bank account, so you can send it every day (or twice in a day), so if they "steal" you, you wil only loose the money generated during one day. ("You can think: anyway I don't want to loose that!" haha, of course, but maybe you will earn A LOT of much more money if you enable PayPal, so you could loose one day money and still being earning . In addition, probably it won't ever happen. That's would be in a very extrange situation, and if it happens one or two times, then you disable the PayPal payment again).Last edited by Miguel1900; 12-09-2016, 10:48 AM.EVGA GTX 1060 SC 6GB GDDR5 @ 2151MHz || i7 3770 @ 3,7GHz || G.Skill Ripjaws X 16GB @ 1600mhz
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any idea when we'll be able to purchase from the United States?mike golden | www.threemarks.com | Max 2014 | Dual Xeon E5-2687Wv3 | Dual GTX 1080
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May be just problem in/with Russia.
PayPal is widespread and very convenient/reliable.
If there is the option I also prefer to pay via PayPal (even if it is linked and goes from credit card/bank account unless one has PayPal credit)
From seller's perspective they may not want to pay the commission, but the seller/buyer protection scheme and returns have worked in my experience very well and warrants buyer's confidence.
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Hi Karba,
I've just learned that octane render's system scale is in meters.... (I guess it' derivered from it's standalone program) I've been using octane before hand so I needed to mention this.
And Light setups, materials volumes, everything gets calculated from that scale.. And my system scale is centimeters .. Which I have been using that setup for years..
That was simply why I've been strugiling for some materials.. noises etc.
What about Fstorm ? Is there a specific system unit scale that we have to adapt to... for Fstorm ?? To make the workflow more efficient;?
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Originally posted by Matttrebor View PostGreat to see Fstormrender growing up !
It would be nice to see a discount when purshasing for an entire year.
I think Fstormrender still lacks render element(ID, Z depth...). A commercial render engine has to feed compositing needs.
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Originally posted by oguzbir View PostHi Karba,
I've just learned that octane render's system scale is in meters.... (I guess it' derivered from it's standalone program) I've been using octane before hand so I needed to mention this.
And Light setups, materials volumes, everything gets calculated from that scale.. And my system scale is centimeters .. Which I have been using that setup for years..
That was simply why I've been strugiling for some materials.. noises etc.
What about Fstorm ? Is there a specific system unit scale that we have to adapt to... for Fstorm ?? To make the workflow more efficient;?
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