Originally posted by Karba
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FStormRender for 3ds Max v1.0.2
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Originally posted by oguzbir View PostHurray I just had to time to make the purchase. Continue enjoying so far.. ) May I ask when will the camera visibility will be supported. I needed so much with studio environment lighting scenarios.
Thanks.
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Amazing work! just unbeliable! That camera visibility options will be a great upgrade.
Any plans of making some 3ds Max composite map in a near-mid future? (it's the only thing left that i need to be comercially viable for my work) Example: putting lots of logos and painting on a bus/car on a single material diffuse slot. (it's very painful to do it right now).
Andrey Kozlov the lord of the photons!
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Originally posted by brutalrender View PostAmazing work! just unbeliable! That camera visibility options will be a great upgrade.
Any plans of making some 3ds Max composite map in a near-mid future? (it's the only thing left that i need to be comercially viable for my work) Example: putting lots of logos and painting on a bus/car on a single material diffuse slot. (it's very painful to do it right now).
Andrey Kozlov the lord of the photons!
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Originally posted by Karba View Post
composite map is not a good solution. Use unwrap mapping instead.
Thanks for the answer by the way, i've got no complains about you engine, is ultra-fast and poweful.
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Originally posted by Sylk View PostMeanwhile you can select All lights + only objects you want to render, click on Isolate Selection, and launch Render.
In Corona it takes into account all the light interactions from all the objects, Its pretty clever.
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Originally posted by Karba View PostI have added camera visibilitySoftware: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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