Changes:
multi-region render
improved shadow catcher (matte)
reduced shadow termination effect with bump
Bug fixes:
incorrect environment rendering behind opacity objects with direct lighting option,
no bump mapping for rounded edges materials.
This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
multi-region render
improved shadow catcher (matte)
reduced shadow termination effect with bump
Bug fixes:
incorrect environment rendering behind opacity objects with direct lighting option,
no bump mapping for rounded edges materials.
This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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