Announcement

Collapse
No announcement yet.

FStormRender for 3ds Max v1.1.4b (updated 11/02/2017)

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Hi Karba, thanks for your awesome work churning out updates like crazy.

    One question: Is it possible to make the shadow catcher (matte) pick up the color of the ambient light to create proper shadow integration? See also this posting: http://jeffpatton.net/basic-composit...w-comparisons/

    Comment


    • #17
      I have to check how it works in other renders. FStorm shadow catcher doesn't apply any colors for shadows. Basically shadows are just alpha mask.

      Comment


      • #18
        Well, if I create a grey material without matte, it is colored blue in the shadows. As soon as I tick the matte option, the blue shadow disappears and it's just grey. I think other renderers just put the alpha mask on top of the rendered material?

        See my attachments as to what happens.
        Attached Files

        Comment


        • #19
          Originally posted by Karba View Post
          Tile is a complex map and not very universal map. It is not worth it to implement on GPU.
          Damn! Tiles is sooooo good for architecture

          Comment

          Working...
          X