Announcement

Collapse
No announcement yet.

FStormRender for 3ds Max v1.1.6

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • FStormRender for 3ds Max v1.1.6

    Changes:
    improved DOF, blades number, blades rotation.

    Bug fixes:
    resolution change causing crash,
    watermarks in material editor,
    rendering via max script render() command ignores render settings

    This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.

  • #2
    It seems to me something causing now this whte noise in the bokeh

    Comment


    • #3
      Originally posted by JDE View Post
      It seems to me something causing now this whte noise in the bokeh
      Did you try previous version on the same scene?

      Comment


      • #4
        No it was there actually , just checked, sorry for that.
        Supposed to be a wrong HDRI or settings.

        Comment


        • #5
          Hi Karba. Is it possible to include something like triplanar map https://docs.chaosgroup.com/display/...ayTriplanarTex

          Comment


          • #6
            Originally posted by AlexPaklin View Post
            Hi Karba. Is it possible to include something like triplanar map https://docs.chaosgroup.com/display/...ayTriplanarTex
            I will check how it works in VRay. As I understand, it doesn't require any mapping at all?

            Comment


            • #7
              It 's just help you to avoid problems in seams of two projection of uvw map on more complicated object than box, sphere, cylinder http://viscorbel.com/vraytriplanartex-awesome/

              Comment


              • #8
                Much love from me for the DOF options!!!
                I swear, you are so fast! O_O

                Any word on the DOF mapping for custom shapes and fallofs?

                Now... I know you're a very well-educated person and seem to like a challenge, Andrey... What would it take you to simulate sagittal astigmatism of a lens?

                I'm attaching a couple of pictures:
                1) My simple DOF light render as-is now with 12 aperture blades - looking nice!
                2) What is sagittal astigmatism.
                3) A real-world example from a soviet lens Helios-40 (85mm f/1.5) - something from your homeland (and something I recently invested ~$400 in!).

                I'm interested in your thoughts!

                Comment


                • #9
                  Originally posted by PIXELFLUX View Post
                  Much love from me for the DOF options!!!
                  I swear, you are so fast! O_O

                  Any word on the DOF mapping for custom shapes and fallofs?

                  Now... I know you're a very well-educated person and seem to like a challenge, Andrey... What would it take you to simulate sagittal astigmatism of a lens?

                  I'm attaching a couple of pictures:
                  1) My simple DOF light render as-is now with 12 aperture blades - looking nice!
                  2) What is sagittal astigmatism.
                  3) A real-world example from a soviet lens Helios-40 (85mm f/1.5) - something from your homeland (and something I recently invested ~$400 in!).

                  I'm interested in your thoughts!
                  I can't cover all cases. I had to develop something suitable for most cases.

                  Comment


                  • #10
                    Originally posted by Karba View Post

                    I will check how it works in VRay. As I understand, it doesn't require any mapping at all?
                    As far as I'm concerned, it's a box mapping with a blend option.
                    The blend amount is really interesting ... I'd love to have this in Fstorm.

                    Comment

                    Working...
                    X