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FStormRender for 3ds Max v1.1.6b (updated 16/03/2017)

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  • FStormRender for 3ds Max v1.1.6b (updated 16/03/2017)

    Bug fixes:
    Object render settings (like mesh smooth render iterations) don’t work,
    DOF doesn’t affect environment texture in screen mapping,
    Environment direct lighting doesn’t work in some cases.
    gpu crash in case of invalid uvw mapping channel
    bitmap reload button not working
    incorrect emission in case of mix material change

    Warning! New PC identifier. Don’t install before urgent rendering. You may be asked to wait 1 hour after last render usage.


    This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.

  • #2
    Thanks for the fix!

    Comment


    • #3
      If you move the sun and hit reload scene the sun position is not updated

      Comment


      • #4
        Originally posted by bicket View Post
        If you move the sun and hit reload scene the sun position is not updated
        Sun should be updated in real time. no need to reload the scene unless you add a new sun object.

        Comment


        • #5
          My mistake sorry
          I reload the scene and it works the way you say.

          Comment


          • #6
            Version is updated to 1.1.6b
            Bug fixes:
            gpu crash in case of invalid uvw mapping channel
            bitmap reload button not working
            incorrect emission in case of mix material change

            Comment


            • #7
              I'm testing out 1.16b. I cannot get screen mapping to work. Could it be broken?

              Comment


              • #8
                Originally posted by gardeler View Post
                I'm testing out 1.16b. I cannot get screen mapping to work. Could it be broken?
                What do you do?

                Comment


                • #9
                  I'm trying to map an image of an apartment onto matching geometry. I understand screen mapping is the same as camera projection? Or is it something else?

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