Changes:
option enabling/disabling color correction or output texture,
saving many render elements to files at once,
support of multiscatter/forestpack surface colors for scattering objects,
auto calculation for adaptivity min samples,
glare as render element
Bug fixes:
incorrect corona bitmap rotation conversion,
incorrect noise measurement for render passes,
incorrect motion blur for some modifiers,
glare dark edges,
incorrect absorption colors,
incorrect file naming for RT image saving.
This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
option enabling/disabling color correction or output texture,
saving many render elements to files at once,
support of multiscatter/forestpack surface colors for scattering objects,
auto calculation for adaptivity min samples,
glare as render element
Bug fixes:
incorrect corona bitmap rotation conversion,
incorrect noise measurement for render passes,
incorrect motion blur for some modifiers,
glare dark edges,
incorrect absorption colors,
incorrect file naming for RT image saving.
This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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