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FStormRender for 3ds Max v1.3.6g (Updated 08/06/2020)

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  • FStormRender for 3ds Max v1.3.6g (Updated 08/06/2020)

    Changes:
    • texture baking (in fstorm camera render settings)
    • 3ds max 2021 support
    • improved tonemapping
    • white balance picker
    • hard/soft glossy option
    • anisotropy glossy
    • auto instance option
    • scene compilation speedup
    • improved reflections/refractions brdf
    • glossy anisotropy
    • fstorm gradient texture viewport preview
    • improved scratches texture

    Bug fixes:
    • distance texture crash
    • gpu crash with low max depth
    • incorrect result with refraction roughness option
    • incorrect highlights with 1.0 glossy
    • broken instance option
    • auto instance crash
    • incorrect shadows pass

    This build requires 3ds Max version 2014 - 2021, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.

  • #2
    Awesome! Thanks Andrei.
    https://vimeo.com/user1337612

    Comment


    • #3
      Version is updated to 1.3.6a

      Changes:
      • white balance picker
      • scene compilation speedup

      Comment


      • #4
        Version is updated to 1.3.6c

        Changes:
        • improved reflections/refractions brdf
        • glossy anisotropy
        • fstorm gradient texture viewport preview

        Comment


        • #5
          Originally posted by Karba View Post
          Version is updated to 1.3.6c

          Changes:
          • improved reflections/refractions brdf
          • glossy anisotropy
          • fstorm gradient texture viewport preview

          I find some issue like a bug , FS ver. 1.3.6c

          Click image for larger version

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          Comment


          • #6
            Originally posted by lhenix View Post
            I find some issue like a bug , FS ver. 1.3.6c
            Yes, can confirm.

            Comment


            • #7
              Version is updated to 1.3.6d

              Changes:
              • hard/soft glossy option
              • auto instance option

              Bug fixes:
              • gpu crash with low max depth
              • incorrect result with refraction roughness option

              Comment


              • #8
                The GPU crashes in GPU manager when 3rd party scatter turns of and turned on again in Heavy scenes. Ive checked it in simple teapot scene it does not crash though the vram usage is way low.
                Attached Files

                Comment


                • #9
                  Originally posted by manish_mv View Post
                  The GPU crashes in GPU manager when 3rd party scatter turns of and turned on again in Heavy scenes. Ive checked it in simple teapot scene it does not crash though the vram usage is way low.
                  What scatter do you use?

                  Comment


                  • #10
                    Version is updated to 1.3.6e

                    Changes:
                    • improved scratches texture

                    Bug fixes:
                    • incorrect highlights with 1.0 glossy
                    • broken instance option

                    Comment


                    • #11
                      Version is updated to 1.3.6f
                      small bug fixes in materials shading

                      Comment


                      • #12
                        Version is updated to 1.3.6g

                        Bug fixes:
                        • auto instance crash
                        • incorrect shadows pass

                        Comment


                        • #13
                          Originally posted by Karba View Post
                          Version is updated to 1.3.6g

                          Bug fixes:
                          • auto instance crash
                          • incorrect shadows pass
                          What?!


                          An error has occurred on device GeForce GTX 980 Ti (3)

                          resource already mapped < cuCtxCreate < initContext <

                          Device GeForce GTX 980 Ti (3) cannot be initialized properly.


                          Driver 446.14, Max ver. 2020 with 2020.3 uddate, but GTX 970 work it fine, what happened.......

                          Comment


                          • #14
                            Emmmmm

                            Click image for larger version

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                            Comment


                            • #15
                              Originally posted by lhenix View Post
                              Emmmmm

                              [ATTACH]n12078[/ATTACH]
                              Looks like a local issue. try to reinstall video drivers.

                              Comment

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