Changes:
• texture baking (in fstorm camera render settings)
• 3ds max 2021 support
• improved tonemapping
• white balance picker
• hard/soft glossy option
• anisotropy glossy
• auto instance option
• scene compilation speedup
• improved reflections/refractions brdf
• glossy anisotropy
• fstorm gradient texture viewport preview
• improved scratches texture
Bug fixes:
• distance texture crash
• gpu crash with low max depth
• incorrect result with refraction roughness option
• incorrect highlights with 1.0 glossy
• broken instance option
• auto instance crash
• incorrect shadows pass
This build requires 3ds Max version 2014 - 2021, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
• texture baking (in fstorm camera render settings)
• 3ds max 2021 support
• improved tonemapping
• white balance picker
• hard/soft glossy option
• anisotropy glossy
• auto instance option
• scene compilation speedup
• improved reflections/refractions brdf
• glossy anisotropy
• fstorm gradient texture viewport preview
• improved scratches texture
Bug fixes:
• distance texture crash
• gpu crash with low max depth
• incorrect result with refraction roughness option
• incorrect highlights with 1.0 glossy
• broken instance option
• auto instance crash
• incorrect shadows pass
This build requires 3ds Max version 2014 - 2021, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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