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FStormRender for 3ds Max v1.1.1

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  • FStormRender for 3ds Max v1.1.1

    Changes:
    vertical camera tilt estimation
    RT zoom relative to mouse cursor
    switching off beauty pass option
    disable environment conversion if texture already exists

    Bug fixes:
    hanging rounded edges
    disappearing bitmap texture during bitmap reloading
    inverted glossy reflection not updating properly
    Render Elements not working with Max Script

    This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.

  • #2
    Nice ~! New update !

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