Changes:
environment override(Alpha environment)
falloff custom direction
image sampling random seed
updated conversion of standard bitmap texture
updated conversion of Corona bitmap texture
Corona mix texture conversion
VRay fog color conversion
normal map conversion (standard, VRay and Corona)
VRay complex texture conversion
screen environment mapping for FStorm bitmap texture
orthographic camera support (FStorm and standard cameras).
Bug fixes:
black halos in case of shadowed reflection highlights.
region render crash.
black areas in case of complanar light sources.
This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
environment override(Alpha environment)
falloff custom direction
image sampling random seed
updated conversion of standard bitmap texture
updated conversion of Corona bitmap texture
Corona mix texture conversion
VRay fog color conversion
normal map conversion (standard, VRay and Corona)
VRay complex texture conversion
screen environment mapping for FStorm bitmap texture
orthographic camera support (FStorm and standard cameras).
Bug fixes:
black halos in case of shadowed reflection highlights.
region render crash.
black areas in case of complanar light sources.
This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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