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FStormRender for 3ds Max v1.0.2

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  • FStormRender for 3ds Max v1.0.2

    Changes:
    Object Properties (visibility, casting shadows, wire color)
    Object Color Texture (reading objects wire color)
    Material id as random seed for FStorm Random Color texture
    FStorm Bitmap texture border mode (tile, mirror, clamp)
    Fixed incorrect mirror option scale (different with viewport)

    This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.

  • #2
    Incredibly fast Karba! Thanks for the continuos improvements
    EVGA GTX 1060 SC 6GB GDDR5 @ 2151MHz || i7 3770 @ 3,7GHz || G.Skill Ripjaws X 16GB @ 1600mhz

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    • #3
      wow! I imagine now what's coming is matte shadow, that's fast

      how long to be available to Cuba?

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      • #4
        Originally posted by Iskánder ivp87 View Post
        wow! I imagine now what's coming is matte shadow, that's fast

        how long to be available to Cuba?
        Render elements will be next.
        Can't say anything about Cuba. Have to fight with the bank for every county.

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        • #5
          Good job. Thanks.

          Please don't forget this dirty bug https://fstormrender.com/forum/forum/...=3886#post3886

          In addition to this video, another bug about target : a crash occurs if you uncheck target, undo, redo.

          Tried to log it but is not logged. Just log that
          LibInitialize 0
          LibInitialize 1

          Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
          Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

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          • #6
            Originally posted by Sylk View Post
            Good job. Thanks.

            Please don't forget this dirty bug https://fstormrender.com/forum/forum/...=3886#post3886

            In addition to this video, another bug about target : a crash occurs if you uncheck target, undo, redo.

            Tried to log it but is not logged. Just log that
            LibInitialize 0
            LibInitialize 1
            3ds max targeting system is buggy in general. After some manipulations I was able to crash 3ds max with VRay light

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            • #7
              Originally posted by Karba View Post
              3ds max targeting system is buggy in general. After some manipulations I was able to crash 3ds max with VRay light
              Maybe but i think from FStorm is fixable, because when i create fscam from maxscript with proper undo management the target is properly undo redo, without cloning.

              And the Physical cam not crash max or cloning with same manip, so it is possible to fix targeting issues.
              Last edited by Sylk; 12-13-2016, 08:42 PM.
              Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
              Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

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              • #8
                Hi Karba

                What's the difference between material opacity and visibility ?

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                • #9
                  I don't find the visibility option, where is it ?
                  (The emission materials are present in the light lister, even if the option is not checked in the material editor.)

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                  • #10
                    China area availabled?

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                    • #11
                      Originally posted by bicket View Post
                      Hi Karba

                      What's the difference between material opacity and visibility ?
                      It works together. object visibility works via object properties and applies to entire object no matter what materials it uses.

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                      • #12
                        Originally posted by Matttrebor View Post
                        I don't find the visibility option, where is it ?
                        (The emission materials are present in the light lister, even if the option is not checked in the material editor.)
                        Use object properties
                        Light lister shows all material with emission set or with light lister option.

                        Attached Files

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                        • #13
                          Originally posted by lhenix View Post
                          China area availabled?
                          I can't say for sure. You can try.

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                          • #14
                            Will we have Visibility options like "Visible to camera" or "receive shadows"?

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                            • #15
                              Originally posted by rocoto View Post
                              Will we have Visibility options like "Visible to camera" or "receive shadows"?
                              Ups, I forgot about visible to camera. Thank you! I will add it.

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