Changes:
shadow catcher (matte option in FStorm material)
reventing black ies look from side view (min value in ies settings)
global displacement switcher (render settings)
rounded edges speedup.
Bug fixes:
incorrect shadows from transparent objects.
clamped colors in production render.
sss material causes gpu crash
incorrect motion blur with camera correction.
This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
shadow catcher (matte option in FStorm material)
reventing black ies look from side view (min value in ies settings)
global displacement switcher (render settings)
rounded edges speedup.
Bug fixes:
incorrect shadows from transparent objects.
clamped colors in production render.
sss material causes gpu crash
incorrect motion blur with camera correction.
This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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