FSTORM TILE ELEMENT

Tile geometry has to be selected at tile object slot.

FStorm Tile Element texture can be used in 2 ways:

• material Id option generates material ids specified in editable spline segments for tiles and seams id in tile element texture. In this case the texture should be connected only to Multi Texture (has to be set to map id source).

• random element option generates random tile ids. In this case the texture can be connected to any texture where random values are required like random color texture, bitmap/noise random offsets or multi texture for random texture slots.